![]() He was introduced as the protagonist of Dead Space (2008) developed by EA subsidiary EA Redwood Shores, which later became Visceral Games. Isaac Clarke is a fictional character in the survival horror media franchise Dead Space, owned and published by Electronic Arts. ![]() If I kept pressing the control stick forward, I knew I would reach the end.Isaac Clarke as depicted in promotional material for Dead Space 2 The Callisto Protocol, on the other hand, almost felt like a really gory version of Dear Esther. Dead Space isn't trying to confuse you, but EA Motive is willing to let you get lost. Even something as simple as navigating a large, circular zero-G chamber can be a wrinkle, because it's easy to get turned around. ![]() I have to figure out how to solve problems, how to succeed in overwhelming combat scenarios, how to make my way through the twisting, treacherous space station. But playing EA Motive's remake feels fundamentally different from slogging through Striking Distance' spiritual successor. When I picked up Dead Space this month, I was half expecting to not be in the mood for it because I ended 2022 on a concentrated dose of space horror. But, then, like clockwork, the branch would loop back to the main path. Sometimes I would get excited because the path branched. Throughout the 12-15 hours I spent with The Callisto Protocol, there was never a moment when I didn't know exactly where I needed to go. But when I think back on why the game, as a whole, was deeply mediocre, it was because it refused to let you get lost. And the combat was simplistic and occasionally frustrating. The stealth was ridiculously overpowered. The story was as cliche as any I can recall. I found many aspects of The Callisto Protocol underwhelming. In fact, that was my biggest beef with the game.
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